Validity, safety, usability, and user experience of virtual reality gamified home-based exercises in stroke
Hatem Lazem + 7 authors Helen Dawes 2025, Clinical Rehabilitation ... 1 Citations Saved Open in: +4 more Objective: This study adopted a novel approach to exploring the content validity, safety, usability, and user experiences of different games for telerehabilitation purposes from the perspective of physiotherapists and stroke survivors. Design A cross-sectional content validity and usability study. Setting Lab and online. Participants: 23 participants were recruited: 11 neuro-physiotherapists and 12 chronic stroke survivors. Outcomes Content validity and safety were assessed using a bespoke state evaluation questionnaire. Usability was evaluated using the System Usability Scale (SUS) and the User Experience Questionnaire (UEQ). House of Quality analysis was conducted to identify the priority aspects for improvement. Results: Physiotherapists perceived the usability of the games as good to excellent for three games (median SUS = 80%) and poor for two games (SUS < 68%). Three ...

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